Most of the puzzles are too easy for my tastes, though I’ll admit to lucking into the answer of one or two of them. Thankfully, the combat and stealth systems that mucked up Dreamfall: The Longest Journey have been dropped in lieu of straightforward adventuring and puzzle-solving, such as creating a makeshift torch by combining an oily rag with an arrow. Acting quality is all over the place.ĭreamfall Chapters’ gameplay is very similar to its predecessor, letting you easily control a free-roaming character in third-person and seamlessly interact with noteworthy objects via pop-up icons. Meanwhile, the amateurish voice acting of the therapist character is in stark contrast to the strong performances of Zoë and a few other characters. It’s a lazy storytelling device that slows down the already leisurely pace of this first episode. When we return to Zoë six months later in yet another setting - the dystopian futuristic city of Europolis where you’ll spend most of Book One - she starts by unloading a big information dump of exposition to her therapist that turns out to be more dull than informative. In short, you should probably go back and play The Longest Journey if you want to know why you should care about these people.Įven within the scope of Dreamfall Chapters itself, the lack of context can be frustrating. He’s another returning character from Dreamfall, who’s been imprisoned in the magical world of Arcadia for treason. There’s no recap of Dreamfall’s deep, intricate storyline, and the lack of backstory gets even more confusing in Chapter 2 when the action suddenly drops you into the subplot of Kian Alvane. With just a few cryptic lines about how she ended up here, we’re reintroduced to main character Zoë Castillo, still trapped in a coma following the events of Dreamfall, and the concept of Storytime - an ethereal netherworld where we go when we dream.
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