the copied bin works fine, the one I'm trying to recompile does not. I've looked this all up, but when I add codes, it goes beserk. I use Pete's D3D plugin, so I plugged in 'all characters max str' (which was preloaded), and started epsxe 1.6.0 w/ -noauto. You have to register before you can post: click the register link to. 1)I used the program Anyburn to Browse/Extract the psx bin of saga frontier. Chrono Cross Recompile block too large I was playing chrono cross when I needed to add some codes. SO maybe the file here on RomUlation isn't right? Either way, I haven't worked this hard at something on my laptop in over half a year(seriously) I'm definetly going to bed.I have been defeated by this game.dammit. epsxe 1.9.25 when running isos (ePSXe (error) recompile block too large (28673)(28672). What I did find where people saying that certain incomplete/improper dumps of the game can cause issues. I have found NOTHING pertaining to the problem with Vagrant Story. UPDATE #2: Ok my eyes are on FIRE from all the reading I've been doing for the past 2 hours. It's pretty obvious that other people than myself have had this problem with this game yet I don't see anywhere in the help files or the website that there are problems with the game. Is it possible that Vagrant Story just can't be run? I don't want to believe that because it isn't documented anywhere that there is a known problem with this game. UPDATE: I literally tried EVERY single CDROM plugin and they all gave the same result. I was playing chrono cross when I needed to add some codes. But I'll try changing the CD-ROM plugin.don't see what that will do. ![]() It doesn't seem to matter how I run it, through the CDROM or just by opening the ISO itself it doesn't run.the CDROM option freezes while running the ISO by itself gives that crazy ass error.
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